Gaming: The Old vs The New; $0.04/Hour vs $50/Hour.
Playing video games is one of the world’s most popular hobbies, but it’s never been profitable to just sit down and play a game… until now.
- The Old
- The New
Video games have always been part of who I am. I remember the countless times when I got home from elementary school, middle school, high school, or work to sit down and enter a different world for a little while.
I’ve probably spent more time exploring virtual worlds than I have exploring the physical one… and there was one game that kept my interest for over a decade: World of Warcraft.
And sure, I’ve had a lot of great (and bad) times playing WoW, made friends and lost them again, had adrenaline rushes and hours of boredom, and tested my brain’s reaction time, pattern recognition, memory, creativity, my communication skills, and my leadership abilities — but I’ve never had the opportunity to earn a living by spending so much time on my passion.
In fact, as you will see in a minute, I’ve only thrown money at this hobby without getting any return on my “investment.”
I’ve been playing WoW since one year before The Burning Crusade came out, 12 years ago.
Perhaps I’ve only been playing for 4 months per year — whenever a major update or expansion was released — but those 4 months were extremely intense, from 4 to sometimes 16 hours spent playing WoW per day.
The average was probably around 6 hours.
4 months = 120 days at 6 hours per day x 12 years = 8,640 hours.
And if we count the dollars it gets even more rediculous…
7 expansions at $40 each is $280, plus 48 months of $15/month subscription time = $1,000.
Add the occasional in-game purchases like server transfers and level boosts to the list and we land on approximately $1,200!
I’ve done a bit of research on the “black market” of game accounts — my account is worth somewhere between $200 and $500 if I were to sell it today. Let’s say $350.
So we end up with having spent $1,200 and approximately 8,600 hours on something that’s now worth $350. Phew.😕
In other words if I were to sell my account today I’d average somewhere around 4 cents per hour.
Now, I’m gonna be honest and say that I am not affiliated with 9Lives Arena even though I keep mentioning them.
9LA is simply the blockchain game I’ve spent the most money on, so I’ll keep using them as an example.
9Lives Arena is an upcoming game where weapons, armor, and blueprints are tokenized, i.e. they can be extracted from your account and traded outside of the game, or in this case before the game is even out. This is a common theme for all Enjin Coin-powered games, though.
I’ve spent $250 in their presale and could sell the items that I bought for approximately the same amount, right now.
Read the last article to learn how that’s possible.
Here are 3 out of the 11 items I got for those 250 bucks:
Nefarious Lord Mask, currently selling for 800 ENJ / $125
Epochrome Sword, currently selling for 100 ENJ / $15
Mike, a companion, currently selling for 80 ENJ / $12
All in all I’ve spent maybe 5 hours researching the game before making my purchase.
All items combined are trading for about $250 depending on the day, so it’s easy to see why the blockchain-powered business model is something to be excited for!
And it’s not an uncommon theme — of all the 20+ games on Enjin’s blockchain platform nearly all items sold from all games have retained or increased their value.
Here’s what you probably clicked the article for.
World of Warcraft
Hours played: 8640
Money spent: $1,200
Market value today: $350
Hours played: 0 (alpha coming in April)
Money spent $250
Market value today: $250+
I’ll write an update on this once the full game launches to see exactly how much you can expect to earn by playing the actual game.