What Is Blockchain?
With nearly 3 million views, this video from Simply Explained tells you exactly how blockchain works.
Below the video we’ll explain how that technology is being used in gaming.
Blockchain in games
Most of the time when we talk about “blockchain games” we actually only refer to the in-game assets — not the whole game. Graphics, game logic, soundtrack, and so on are still working in the traditional manner.
Very few games are running 100% on blockchain because there isn’t really a use for it. Most things don’t need to be decentralized.
In-game assets on blockchain
In-game assets are all the items you get to play around with; weapons, armour, pets, stuff like that.
If The Sims was a blockchain game the furniture would be blockchain assets, and if Pokémon was a blockchain game you’d have little Blockémons (joke aside😅).
Thanks to blockchan it’s also possible to create items that are provably rare. This spaceship, for instance, can only be owned by up to 6 different people. The real kicker here is that you don’t have to trust the game publisher at all — simply visit enjinx.io to see the math behind any item for yourself!
But a game developer doesn’t have to put ALL the game’s items on a blockchain. They can put any number of their items on the immutable ledger.
And then there’s the Multiverse. Any developer can submit a new item to the Multiverse, or add an existing Multiverse item to their game. These items can then be used in multiple games. A good example of this is the Forge Hammer — a crafting tool that gives the owner extra crafting bonuses in several Multiverse games!
Read more about the Multiverse here.
Why is all this important?
This is the good bit! You see, in a traditional game you might own a copy of the game, but you don’t own your account or the items and achievements of any of your characters. The game publisher owns them.
Blockchain gives YOU that ownership and control, for the first time ever.
In the case of games in Enjin Coin’s ecosystem, all blockchain-powered items can be withdrawn from the game to your own personal mobile wallet.
You’re then able to trade your weapons, armour, heroes, companions, rights, titles — whatever — to other people in groups like Trade Enjin. This has never been possible before, but blockchain has opened a whole new market parallel to existing retail and antiquities markets in the real world.
Imagine if you were able to sell every item your in-game characters have ever owned.
That’s no longer just an imagination.
Developers love it, too
On the flipside developers can sell certain items or rights before the game is even out. Their users don’t need the game to trade the items, all they need is the Enjin wallet!
Developers, check out Enjin’s Unity SDK announcement!
They can also attach transaction fees — any number — to certain items. That way whenever an item changes hands outside of the game, the developer still gets paid! 🙌
This is a great tool for small publishers who are crowdfunding their projects, and blockchain ensures that supporters still own their items even if the game they supported goes bust.
You never know which items become precious collectibles, years from now. 🤷♂️
Got questions? Head to our community group and ask away!